Открыть меню
Открыть персональное меню
Вы не представились системе
Your IP address will be publicly visible if you make any edits.

Guide to Moebius Labs Eris

Материал из Celadon | Wiki Eris

Работа в процессе

Эта статья находится в стадии разработки. Она может содержать фактические ошибки. Содержание может быть изменено.


Требуется улучшить или добавить перевод

Причина: Не хватка рук и времени
Хотите помочь? Посетите наш Discord.

Robots and Mechs
Robots and Mechs

For the aspiring Moebius Roboticist, Researcher and even the Overseer, this guide will explain the equipment of Moebius Laboratories, their functions, and guide you on how to create devices to better your Expedition.


Moebius Lab Equipment

These are the devices you will need to create powerful exosuits, helpful bots, slaved cyborgs, or further the development of technology.

Image Description

Файл:Fabricator.png

Exosuit Fabricator - The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels.

It can be upgraded by doing the following:

  • Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.
  • Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts.
  • Upgrading the Matter Bins will allow it to store more materials.

Файл:Circuit Imprinter.png

Circuit Imprinter - The Circuit Imprinter is where you print all the circuits you need for exosuits, consoles, or devices.

It can be upgraded by doing the following:

  • Upgrading the Matter Bins will allow it to store more materials.
  • Upgrading the Manipulators will increase material efficiency, reducing the quantity of materials you require to build things.

Файл:Autolathe.png

Autolathe - The Autolathe reads data disks and fabricates whatever is on the disk, so long you provide the needed resources. It can be upgraded to hold more materials, and use less materials to fabricate items.

It can be upgraded by doing the following:

  • Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.
  • Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts.
  • Upgrading the Matter Bins will allow it to store more materials.

Файл:Protolathe.png

Protolathe - Using the RnD console, you can print items that you have researched using the Protolathe. These can range from more powerful matter bins, or manipulators to upgrade the Protolathe, Autolathe, Circuit Imprinter, and the Exosuit Fabricators.

Файл:Destructive Analyzer.png

Destructive Analyzer - The machine used to take apart, recycle, and analyze items. It can be accessed through the nearby RnD Console. Each item analyzed will grant points to research new technologies. Higher research levels will allow additional items to be created at the protolathe, exosuit fabricator, and circuit imprinter. The Analyzer WILL destroy the item upon analyzing, hence the name, Destructive Analyzer.

Файл:RnD Console.png

Research and Development Console - The console that controls the destructive analyzer, Protolathe, and Circuit Imprinter. Use this console to check on your research levels and update the core RnD server that hosts all research completed.

Файл:Design Disk.png

Design/Data Disk - Items can be downloaded onto this design disk to be sold to crew members, who can then place these disks into autolathes to print items Moebius has researched.

Research and Development

Файл:RnDmenu3.png

Increasing your research levels to better the Expedition is mandatory, if you wish to further the developments of science and technology that is.

To begin researching, you must familiarize yourself with your equipment. The table above explains what each piece of equipment is and what it can be used for. Afterwards, simply place items into the destructive analyzer and analyze them for SCIENCE!

By destroying items, you will yield a specific amount of research points, which can be used to research what you want in the research tree. Destroying high tech items yield more points while lower end items less points. Duplicate items will give you a percentage of what the original tech was worth, and each duplicate will lower the amount of points given per destruction.

Tips

  • Tech storage in the engineering section of CEV "Eris" (Fourth Section) contains many items that can jump start your research levels.
  • Using the spare power cells placed around the Moebius Laboratories can be used to further research on power manipulation or place them into the autolathe to create silver.
  • You can create design disks with chosen items to print for autolathes by using the RnD console. Selling these with items crew members or other departments want can generate money the Overseer, or a scientist, can use to purchase needed materials from either the Maintenance diving Assistants or the Asters Guild Merchant.

Robotics and Cyborgs

The Cyborg is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is free. Each cyborg is required to follow the AI's laws, so long it is slaved to the AI. Otherwise it will follow the laws inputted at creation.

It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become borgs, or when someone dies; then they can become useful for Moebius by being borged. Make sure you have a posibrain lying around and keep activating it from time to time.

Making a Cyborg

Файл:Brain2.PNG Extracting a Brain

Note: Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.


Cyborg Maintenance

Cyborgs may run into all sorts of problems while on Eris. As such it is responsible to conduct maintenance on those borgs that go maintenance diving or fight off the Serbian invaders.

Repair

When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple

Cyborg Component Repair

Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.

Human Prosthetic Repair

You may be asked to repair damage to the artificial limbs of your fellow crew members.

Upgrading the Power Cell

Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.

Upgrade Modules

Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator.

Modifications

Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.

Repairing Humans

See Robotics Related Surgery & Augmentations

Bots

As a Roboticist of Moebius, your goal is to create bots to suit the needs of your Expedition; be that a cleaning bot to replace the useless Janitor who is dying by roaches or ignoring your requests to clean Moebius facilities and the medibot can convince the crew they do not need a medical check up every time they cut themselves on rusted lockers or were swirlied by Jeff.

Файл:Medibot.png Medibot

These will only inject chemicals if the chemical helps with the target's damage by default.

Файл:Cleanbot.png Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor.

Файл:Floorbot.png Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.

Farmbot

A farm bot can be useful in watering plants, refilling fertilizer, deweeding, and harvesting. Just leave it near some plants and it will take care of the rest.

Файл:Beepsky.gif Securitron

A securitron bot will attempt to stun and arrest anyone with an arrest warrant if you choose to set that option on. Equipped with a stun baton, this is a trusty companion and a loyal guard.

Файл:Beepsky.gif ED-209

An ED-209 is a variation of the securitron equipped with an NT SP “Counselor”. Made to dole out swift justice, these bots will attempt to detain and arrest any wanted criminals, slightly more efficiently than their older model.

Exosuits

When preparing for an Expedition off the ship, it is always good to build mech as it isn't wise to trust your security to Ironhammer.


Exosuit Construction

  1. print a exosuit frame
  2. add wire
  3. adjust it with any wire cutting tool
  4. add a reinforcement material (10 sheets) presumably this affects speed and health.
  5. wrench the frame
  6. weld frame
  7. print out chassis
  8. add a large cell to chassis
  9. add exosuit control computer to chassis
  10. add desired armor plating to chassis
  11. add chassis to frame
  12. print out desired sensors
  13. add robot camera to sensors
  14. add robot radio to sensors
  15. add sensors to chassis
  16. print out desired arms
  17. add robot Actuator to arms
  18. add arms to frame
  19. print out desired legs
  20. add robot Actuator to legs
  21. add legs to frame
  22. screwdriver the frame to finish it.

  • certain equipment types need circuit systems installed not arm types.

Please refer to robotics tech tree for what roles certain parts play for now. I will be testing different parts and asking coders to instead make this a parts catalog.

Exosuit Maintenance

Replacing Batteries

Repair

Removal of Jammed User

Critical Damage


NOTE: All info below is incorrect in some form. Please do not refer to it to anything more than to learn basic functions and mechanics of a piece of equipment, do not refer to listed stats. NOTE: A good majority of this equipment has been removed mostly different combat equipment

Exosuit Equipment

Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on an Exosuit. E xosuits have limited equipment space. Exosuit Equipment comes in several categories:

  • General: Can be attached to any exosuit.
  • Medical: Can only be attached to a exosuit with a medical system circuit installed.
  • Industrial: Can only be attached to a exosuit with utility system circuit installed.
  • Combat: Can only be attached to exosuits with combat circuits installed.

Please note that all of the information taken on these comes from a different code-base, is all incorrect.

General Equipment

Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult

Industrial Equipment

Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD

Medical Equipment

Mounted Sleeper - Syringe Gun

Combat Equipment

ZFI Immolation Beam Gun - CH-PS "Firedart" Laser - CH-LC "Solaris" laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT "Pacifier" Mounted Taser - LBX AC 10 "Scattershot" - Ultra AC 2 - FNX-99 "Hades" Carbine - SRM-8 Light Missile Rack

SGL-6 Grenade Launcher
Shoots out a flashbang at medium range.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))